Fixed: MBT-52 Kuma retexture issue with spawned vehicle.Fixed: UH-80 radar animation mirrored for fancy looks.Fixed: Excessive side sliding collision damage for Pawnee.Fixed: Selections in flag models and changed flag simulation.Fixed: COOP 12 Tanks: Random tank destruction when starting mission without all crewmen.Fixed: Artillery fire sometimes didn't resume after reloading a magazine.Fixed: Artillery vehicles moved to FIRE MISSION waypoint after running out of ammo.Fixed: Get in / get out points of fuel and box version of Zamak.Fixed: Escape from Altis - Forced wait for respawn causes a mission failure.Fixed: Damaging of Tempest with the device.Fixed: Stadium model position and roadways.Fixed: Unified chem-light color of BLUFOR helicopter pilots and helicopter crew.Fixed: Unified re-spawn weapon for BLUFOR AT specialist.Fixed: Levitating missiles on helicopter gunships.Fixed: Invalid string for gatling cannon in HUD of AH-99 'Blackfoot'.Fixed: Shapes of batteries and duct tape objects.Fixed: Looking up or down while operating a raised static weapon in the bunker ( ).Added: Support of variables (%#) in arguments array of advanced hints.Added: New parameter with ability to disable sound of advanced hint in BIS_fnc_advHint function.Added: LAND waypoint (can be found under "Scripted" category).
#Arma 3 zeus mod unit groups skin#
If the number is out of range, the skin is still randomized. Added: Possibility to disable randomization and set a color to randomized vehicles by using ‘this setVariable ’ in the init of the vehicle where X is a number ranging from 0 to the number of skins (minus 1).Added 6.5mm LMG sound suppressor into INDEP support ammo box for M200 machine-gun.Added: SMG optic variants to appropriate ammo boxes.Added: Custom scenario name is now shown also in diary.Added: Customizable area for scenario-specific on-screen information (e.g.ACTIVITY: Game Update: 1.18 (Zeus enhancements, MP stability, Miscellaneous fixes)